The Evolution of Children of the Halo
September 4th, 2008Let’s be honest here. If you’ve come across this site through the link at my webnovel, Children of the Halo, then you’re obviously a little more interested about me, or just Children of the Halo in general. If you haven’t yet read it, I suggest you get down to it. Thus far, I’ve not received a single negative review, so it might just be worth your time. (Especially if you’re looking to kill a lot of it.)
Anyway, I digress. This post is about the evolution of Children of the Halo. From concept to fruition (and beyond.)
It’d be unfair of me not to mention the author and book series that ultimately inspired Children of the Halo. One day while surfing around my local bookstore for something new and fresh to read, I happened across Eric Flint’s novel 1632 (Published by Baen.) I was pulled into the book instantly. By the end of the first chapter, I was hooked. The book featured a small American town called Grantville that somehow finds itself smack-dab in the middle of Germany during the 30 Years War. I consumed the book in record time, and it got me thinking.
I hadn’t seen that idea before. (It had been done in the past, mind you, but I’d never personally come across it.) It struck my cool chord in such a way that the idea stuck around for some time.
Years prior to that, I had envisioned “The Pactlands” in many, many different incarnations. Each of the native characters portrayed in the novel eihter did not exist, or were completely different characters. Eventually, I’d dropped the idea, but it lingered around in the back of my mind somewhere for years.
It got me thinking, however. I’d always been fascinated with fantasy. What’s more, I’d always wanted to write a fantasy novel, but I thought I lacked the patience. I’d played around a bit, combined the two ideas. Taking a small town from Earth and putting it into a fantasy world.
This inspired me. I immediately set to the task of creating the characters, creating nations and alliances, and then decided that instead of creating a fictional town, I’d just take the town I live in, Ladysmith, British Columbia, (home of Pamela Anderson, but we don’t really care much about her) and change it up a little. Thus, Dunsmith was born.
I’d drawn up a few maps, wrote a tentative prologue and pieces of a first chapter (plus a bunch of patchwork scenes I thought would be “cool”), then completely forgot about the project. (Like many countless others.)
A year and a half later, a friend was scrolling through my old notebook in which I’d drawn the maps and questioned me about them. I told her the story, and seeing as she, too, lives in Ladysmith, immediately demanded that I write it. I didn’t take it very seriously at first, but then a strange opportunity arose.
My boss allowed me to bring my laptop to work with me to help me get through those long hours of literally nothing to do. So I spent a few hours writing. After a few revisions to the prologue, I had something I could post.
So I did. I hit up my deviantArt account, something I hadn’t touched in months, and posted the first chapter. (Warning. I do NOT suggest reading ahead through deviantArt, although, yes, I do have all of the first novel in DRAFT. Many, many characters, plot points and more have changed during the revisions, and it would NO LONGER be accurate. That is why I won’t supply you the link. If you want to cheat, you’ll have to work for it.) I got a response nearly right away. A number of people commented, encouraging me to write more.
I had the time for it now, so why not? I started connecting the dots between the beginning and the scenes I had written, revising and/or completely removing the scenes as I filled in the spaces between. I had kept notes, but I’m a naturally disorganized person, so they were always in different places. (Which is why sometimes I may contradict something in the novel itself. If you spot a contradiction, PLEASE point it out to me.) But overall, the plotting came from a mental picture I had of the story.
Three months, five days and two-hundred twenty thousand words later, I had my first ever finished novel. I was ecstatic. I started looking up publishing options, to my surprise, finding out about that pesky “first publishing rights” thing.
So I did the next best thing.
I bought a domain. Got some hosting, and set myself to the task of building a website to release my book through.
My mind reeled with the possibilities. Here, I had a playground. Here, I had a venue. It was my own little corner of the web and I could do any number of things. I built a wiki to help me keep all my information concise. Some forums (which are still quite empty and ghost-like), a personal blog and another forum to act as a free-form roleplaying forum set in the universe presented in Children of the Halo.
So that’s how I got to where I am. Right now, plans are still iffy about the future of Engines of Creation. I’m planning a sequel to Children of the Halo, entitled “The Liar’s Law”, which is as of yet unwritten. As the final chapter of Children of the Halo is posted on October 20, I am planning on having a buffer of time in before I start posting chapters of The Liar’s Law. Perhaps a month, maybe less.
During this time I plan on releasing a bunch of one-shot side-stories, detailing events in the EoC universe that have no place in either book. I’m also opening the floor for other authors to submit stories based in the EoC universe.
But wait! There’s more.
In the future, I plan on branching out the EoC universe in a variety of different ways. Ultimately, I’d like to create a campaign setting for d20-style pen & paper role-playing games. I’d like to create a computer role-playing game (or perhaps RTS) based on the EoC Universe. A graphic novel, animated shorts. Perhaps even a series of films. (I’m not talking big budget here.) There are many things I’d still like to have done with the EoC universe.
Can I do them all? Hey, anything’s possible.
I guess only time will tell.
But wait, there’s more!




